Co-founder of Caper, Coding for Kids, Culture Hack and Women in a Room.
Email: katy@wearecaper.com
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6 posts tagged advertising
“Feed your kids The Arts” :: USA positioning culture as a nutritionally sound breakfast cereal.
Culture Hack Day #chd11 was an immense, challenging and innovative project to work on. It brought together key cultural organisations (including Crafts Council, UK Film Council, Culture Grid, National Maritime Museum, BBC Archive + more) and some wonderful developers who all gave their time for free. The challenge was to come up with new innovative ideas using open data from the culture sector. Its production was driven by Royal Opera House, with support from Wieden + Kennedy London, Google, Arts Council England & Creative Industries Knowledge Transfer Network.
Alongside the developers furiously hacking away over the weekend, we ran a series of talks, sparked off from the title “What if?” around open data. They can be viewed here - with some inspiring provocations from people such as Leila Johnston, who edits the Hackers! newspaper, Chris Thorpe from ArtFinder, Tom Armitage who works at BERG and Clare Reddington from iShed.
You can see a full list of the hacks that were developed here - a few highlights were When Should I Visit? by Dan W highlighting when the *least* busiest times for museums are; a Museum of Minecraft bringing digital archives into the online gaming world; mobile iterations of data searching making them more accesible to the general public including Stef’s Culture Grid apps; more whimsical haiku generators including Haiku Guardian & BBC Haiku Player; plus Pepys’ Shows by Matthew Somerville and Clare Lovell bringing Samuel Pepys’ pithy reviews of theatre to the masses.
The socialisation of brands: An in-depth study into brand use of social media, by Universal McCann. Created with data from 53 markets and 37,600 respondents (as opposed to 38 markets and 23,200 respondents in Wave 4), Wave claims to be the “largest and longest running” social media analysis in the world.
They have developed a recommended “road map” which gives guidance on developing social media implementation - in just 4 easy steps. These detail: understand the why and how, map the landscape, identify the social needs of the consumer, identify the platforms.
I’d argue that’s a little simplistic, and bringing everything back down to “platforms” means that you are only looking at what’s out there at any one time. Rather, I feel that social strategy should be integrated and the focus should be on conversation and content, looking at the long term. The platforms will evolve and change - and this shouldn’t mean that you’ll be throwing your strategy out the window, merely refreshing it.
There is some interesting work around “means and motivations” which gives good insight into the shift in internet use and some very clear statistics on consumer usage of the social web. They then layer the “social demand for brands” over these motivations and look the spread of brand communities online.
via @wearesocial
Find a Mini car hidden somewhere (virtually) in Stockholm, keep away from pesky people trying to “steal” it from you and it’s yours at the end of the week! Gamification that does seem to work - I think it’s the running around bit I like, it linking back to the streets of the city. The fact that you can win an actual car helps incentivise too! Official site: MiniGetawayStockholm
I am mostly interested in their “insect cremations” : via helloyoucreatives
Another cheeky item of our Monday mailbox. This time about what your kids might be up to.
It also means that some young creatives have been watching this http://www.youtube.com/watch?v=Bq6xjTyw7zM
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